Games & Rules

Games are abstract, mathematical systems. They are aesthetic and material systems. They are social, linguistic, and semiotic systems. And they are part of larger systems of history, politics, and culture.

~ Lantz & Zimmerman

Read Rules, Play and Culture: Towards an Aesthetic of Games by Lantz & Zimmerman

Listen to Ian Bogost talk about fun, play, and games (video, 28mins)

Video Games are Better Without Characters (online)

Game environments are interesting spaces for exploring and modeling musical play. Ranging from playful musical triggering systems (patatap) to side-scrollers (140) to full-fledged virtual environments (FractOSC) games have become systems for musical play. One could imagine game-like instruments with musical “condition(al)s” and intelligent virtual collaborators. Sound design for games is not linear like a film soundtrack. What are some of the concerns that arise in scoring a game? Think about (try if you want!) creating a game-like system in a computer program that you know. For a challenge (talk to me about extra credit) develop a sound game in Unity 3D or another game engine.

Play FractOSC or 140 or first person tetris